Epic fantasy, as a genre, usually runs either hot or cold for me. I would devour everything fantasy that came my way for decades until I hit, in my opinion, the bottom of the barrel, and ended up with a run of spectacularly bad epic fantasy.
So, in turn, I avoided picking up fantasy for many, many years, until I ended up reviewing Patricia Briggs’ reissue if her first book, Masques, here on FanaticSpace. That book reminded me how much I loved the genre, and it was time to give fantasy, in particular epic fantasy, another chance.
My very first review here on FanaticSpace was for Kelley Armstrong’s Waking The Witch, the 11th book in her Otherworld series. It seemed like a natural fit for me to pick up the series’ newest release, Spell Bound (Book 12 in the Otherworld series), which picks up right where the last book ended, finally providing the needed answers to the questions that the previous book left me with.
And when I say that it picks up right where the last book ended, I mean it literally. I was afraid I’d need to go back and re-read Waking the Witch before heading back into the Otherworld series, but I didn’t need to fear. Within the first chapter, the reader not only gets that resolution that I was left hanging, waiting for, with the prior book, but you are also thrown directly into a natural progression of the series’ arc that Kelley Armstrong began with it.
Wunderkind PR sent me an advance reader copy (at no cost to me, full disclosure) of Ernest Cline’s Ready Player One. I enjoyed his movie Fanboys, and started to read it as soon as possible. I’m very happy they sent it to me, RP1 is a book full of nerdy goodness.
It’s the year 2044, and the real world is an ugly place.
Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.
And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune—and remarkable power—to whoever can unlock them.